tnsilikon.blogg.se

Wipeout hd fury auricom
Wipeout hd fury auricom





wipeout hd fury auricom

Also it gave the ships a tailor-made look and also suggested that the ships parts had been created with new and advanced material. This suggested fewer components in the ships build. To evolve the designs further we replaced the nut and bolt element to the WipEout HD ships by building clean simplified inter-locking mechanical shapes. This made the ships appear lighter and more hover like without reducing the ships scale or bulk.

wipeout hd fury auricom

WIPEOUT HD FURY AURICOM PS3

This new addition to the ships allowed us to overlap, interlock and weave the main ship panels together to achieve a more complex look.īy taking this approach it allowed the designs to show gaps, grooves and negative windows of space that were in-turn filled with real time PS3 self shadows. Our approach for the Fury ships was to keep the dynamic straight edge design but add to it by dividing the ships body panels up into three main layers. For PSone and PSP this key element was the best way to achieve a great design without using a huge amount of polygons. On previous WipEout games, a key feature for ship design was its dynamic straight edge and triangular silhouette. Our main aim for the new WipEout Fury ships was to modernise their visual look whilst keeping the DNA of each existing individual team. Hello everyone, my name is Dave Glanister and I’m the WipEout Fury Ship designer, here to give you a little insight into how we created the look of the ships.







Wipeout hd fury auricom